Apex Legends Season 13 Patch Notes Finally Nerf Fortified Legends – Jahanagahi

Apex Legends Season 13 Patch Notes Finally Nerf Fortified Legends

Respawn Entertainment has released the patch notes for Apex Legends Season 13, and there are several interesting tweaks entering the fray this season. Among some of the biggest incoming changes are major nerfs for both the Spitfire and legends with the Fortified passive ability which reduces the defensive potential of characters like Gibraltar.

Other legends are being tweaked as well–Valkyrie will no longer be able to exploit her skyward dive to dodge bullets, and Rampart’s tactical and ultimate abilities are both getting buffed. Keep reading for a complete rundown of the changes that are now live for the free-to-play battle royale, as Season 13: Saviors has officially launched as of May 10. We’ve also got a Newcastle guide to help you make sense of the new legend.

NowPlaying: Apex Legends: Saviors Gameplay Trailer

weapons and legends

The Spitfire is coming out of the Care Packages, and will be losing its barrel mod slot in addition to decreased damage and increased reload time, among several other significant nerfs. The Devotion is getting a somewhat similar treatment, though not nearly as extreme–there will be a slight damage reduction and it will take longer to draw and holster the weapon. The Kraber is also getting a slight reduction in power–its headshot multiplier will drop from 3 to 2, and damage will be reduced by 5 points.

Rampart’s Amped Cover ability is getting more health to the shield, and a decrease in how long it takes to deploy one. Her ultimate ability is also getting buffed–Shiela’s spin-up time has been reduced by 0.5 seconds.

Valkyrie will be seeing some changes as well. Once Season 13 goes live, Valkyrie will no longer be able to spin freely while using her Skyward Dive ability, an exploit that frequently leads to frustration in the final ring, where Valkyrie players will sometimes activate her ultimate ability and spin as they ascend into the sky, allowing Valkyrie to dodge bullets with ease.

Legends with the Fortified passive will no longer have that fortification applied to their helmets, making headshots more effective. But all is not lost–Rare and Epic helmets are getting a buff that will increase headshot damage protection by 10 points (Rare helmets) and 15 points (Epic helmets).

out of bounds

Legends who are hanging around in “out of bounds” areas of the map will no longer be able to use their abilities, including passives. “Out of bounds” areas are the parts of the map that will trigger a timer and kill players who do not return to the intended gameplay area in a timely enough manner, and once Season 13 begins, they won’t be able to use any weapons, abilities, healing items, or survival items, effectively removing the opportunity for players to exploit the timer and take advantage of out of bounds parts of the map.

Loot and maps

The Longbow and the Flatline are returning to the loot pool on the ground, with the Rampage and R-301 replacing them in the Replicator. As previously mentioned, the Spitfire will be removed from the Care Package, and the Mastiff shotgun will return to the loot crate pool. It seems that the Volt will be spending another season in the Care Package.

Storm Point, Olympus, and World’s Edge will be the maps in rotation during Season 13, and the devs have also

You can read about all the changes coming to Apex Legends below, or on the official EA site.

Apex Legends Season 13: Saviors patch notes

Fortified Legends

  • Fortified no longer reduces headshot damage

Crafting Rotation

  • Flatline & Longbow coming out and are now floor loot
  • Rampage & R-301 going into crafter

Gold Weapons

  • EVA-8, Bow, Flatline, P2020, Spitfire

Helmets Buff

  • Blue helmet headshot damage reduction increased from 40% to 50%
  • Purple helmet headshot damage reduction increased from 50% to 65%


  • Headshot multiplier down from 3.0 to 2.0
  • Damage reduced from 145 to 140


  • Increased reload time from 2.6 to 3.1
  • Slightly increased handling times


  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Overheat cool-off time increased from 2.5 to 3.6
  • Slightly increased handling times


  • Damage reduced from 16 to 15
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 2.8 to 3.2
  • Draw time increased to 0.8 from 0.7
  • Holster time increased from 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5


  • Improved recoil at the start of the pattern


  • Removed from floor loot and crafting bundles

Mozambique & Peacekeeper

  • Increased limb damage from 0.8 to 1.0

Crate Weapons

  • Spitfire back to floor loot
  • Mastiff into crate

spit fire

  • Damage decreased from 19 to 18
  • Purple & Gold Magazine capacity reduced from 55 to 50
  • Crouched hipfire spread increased
  • Removed barrel attachment slot
  • Reduced headshot damage multiplier from 1.75 to 1.5
  • Reduced headshot distance from 64m to 57m
  • Increased reload time from 3.2 to 3.4
  • Draw time increased to 0.8 from 0.7
  • Holster time increased from 0.75 to 0.65
  • Raise time increased to 0.65 from 0.55
  • Lower time increased to 0.6 from 0.5


  • Tightened blast pattern
  • Ammo capacity reduced from 6 to 4
  • Stockpile ammo: 28
  • Damage per pellet increased from 11 to 14
  • Increased pellet size
  • Fire Rate increased from 1.1 to 1.2

Cells & Syringes

  • Cells and Syringe spawn rates have been lowered by about 18%

Rampart Improvements

  • Sheila spin-up time decreased from 1.75s to 1.25s
  • Amped Cover deploy health increased from 45 to 120
  • Amped Cover deploy time decreased from 4.25 to 3.6


  • Can no longer freely spin while launching during Skyward Dive

out of bounds

  • When going out of bounds the following will be disabled:
    • Legends Abilities
    • Weapons, Ordinances and Survival Items
    • Healing items (Will not cancel mid healing)
    • All Active Passives (eg Valks Jet Packs)

World’s Edge

  • Redesigned windows at Lava Siphon’s Control Tower to focus sightlines
  • Added some additional cover around Lava Siphon’s Lava Pit
  • Gondola loot has been tweaked. The chances of finding high-tier armor in them have been notably reduced. Climatizer and Lava Siphon will still remain as High Tier Loot POIs



Charge Rifle

  • Level 1: 200 → 150
  • Level 2: 200 → 150
  • Level 3: 450 → 400

long bow

  • Basis: 400 → 300
  • Level 1: 250 → 200
  • Level 2: 300 → 250
  • Level 3: 400 → 350


Sketch Bow

  • Level 2: 250 → 200
  • Level 3: 300 → 250

triple take

  • Basis: 600 → 500
  • Level 1: 250 → 200
  • Level 2: 300 → 250
  • Level 3: 400 → 300


  • Level 1: 150 → 200
  • Level 2: 250 → 350




  • Level 2: 250 → 200
  • Level 3: 350 → 300


  • Level 2: 300 → 250
  • Level 3: 350 → 300


  • Fix for players inside of Bangalore smoke unintentionally getting aim assist on targets outside of smoke.
  • Fixed bug where Valk could no longer use Jumptowers if she has been previously shot down during her Ultimate.
  • Fix for Volt animation for cases where the weapon and reticle have a jittery animation when the player is crouched.
  • Fix for cases where weapons and attachments can be dropped/switched during Charge Tower interaction leading to animation glitch.
  • Fix for Charge Rifle Legendary skin “Curse of the Amazon” where the upper part of the weapon blocked camera view when aiming down sites.
  • Fixed bug for cases when the user accesses the replicator and pulls up their inventory before the UI for the replicator shows up, they can drop their weapon and is stuck in a crouched position.
  • Canyonlands: Fix for cases when players could get blocked when trying to activate Valk’s Ultimate.
  • Fixed a bug where Season Trackers were no longer showing what season stats they are tracking.
  • Fixed bug where the Sentinel could charge instantly when vaulting.
  • Xbox One: Fix for cases where players sometimes had to skip the Legend Select phase due to being stuck on the “waiting for players” screen.
  • Fixed issue when Knocking a player on an enemy team and then dying before getting the kill, can lead to the kill being rewarded to another team instead
  • ARENAS – Fixed issue where Boosted Loader was missing on Wingman.
  • Fixed issue where Finishers are not counted as damage towards Challenges.
  • Fixed bug where Purple Evo shields glow through closed care packages, loot pins, and Lifeline Care Packages.
  • Fix for cases where players could get killed by a death box if coming in contact with it on an airship.
  • Fixed bug for an issue with Players getting killed when throwing a caustic barrel up against an opening door.


  • Fix for cases when Crypto’s heirloom (sword) appears stuck in the middle of his body while his drone is deployed.
  • Fixed issue when inspecting his Heirloom with the “Deadly Byte” skin equipped, can show missing arm texture.
  • Fix for cases when players could recall their Drone instantly after activating their Ultimate.
  • Fixed bug for when Crypto is using his legendary skin, and while being revived by a Mirage, he turns invisible except for his sunglasses which remain visible during the revive.


  • Fixed bug where using Fuse’s Tactical in water caused the audio to get overwhelmingly loud.
  • Fix for bug where players can extend Motherlode’s range if used on flyers, Crypto’s drone, loot drones, and Loba’s Bracelet.


  • Fix for cases when Horizon’s Ultimate disappears if the player opens a door next to it.


  • Fix for bug where the shield regeneration from Wattson’s ultimate would reveal Mirage’s location when he is invisible while reviving.
  • Fixed bug for when Mirage’s decoys would sprint faster when the player is armed with an item than when they are unarmed.


  • Fix for an issue where grappling grounded Loot Rollers can cause the player to get flung at high velocity.


Custom Match is replacing the previous Private Match system.

  • Custom Match QOL improvements:
    • UI & Design Improvements.
    • Custom Match now saves Team Names & Match Settings when returning from match to lobby.
    • Match flow improvements.
  • Added new launch parameters to pre-select viewing targets for Observer.
  • Updated the color pallet used by Observers when viewing teams (Map Overview + Highlights)
    • Additionally, fixed the color duplication issue previously seen on the map overview
  • Updated the Team Eliminated Text with a unique color for Anonymous Mode in Custom Match

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